ExtraCosmic Studios is an independent game development team based in Hamburg, founded by a group of passionate creatives. Our journey began with Fear The Void — a self-funded horror game born from a one-week jam prototype that grew into a full Steam release praised for its philosophical depth and haunting PS1-style aesthetic.
After years of hard work and incredible community support, we’re working on Wish For Eternity, a brighter, more adventurous project that still holds true to our core: mystery, emotional storytelling, and the joy of discovery. We’re a small, close-knit team that values creative freedom and curiosity, and we work with people who want to make games that resonate on a deeper level. If that speaks to you, we’d love to connect.
Kostiantyn is the Lead Developer and Founder of ExtraCosmic Studios. With over 7 years of experience as an engineer, he brings a rare mix of deep technical knowledge and creative ambition. Game development has always been his passion and dream profession. Kostiantyn is focused on uniting talented people to build innovative games, scale the studio, and bring bold ideas to life. Additionally, he is an active supporter and member of the Indie Treff e.V. in Hamburg.
Velislav is the Lead Writer of ECS and previously the writer of the game Fear The Void. He is passionate about art, writing, movies, and the human condition. As a front-end developer at a leading Bulgarian IT company (Wiser Technology) for 3 years, he gained substantial expertise in software best practices and UI/UX design. With 2 years in the field, he views game creation as a true art form – one of the most complete and authentic ways to express oneself.
Rafał is a Level Designer, Developer, and VFX Artist specializing in game mechanics and custom shaders. He is currently studying Applied Computer Science at the University of Silesia and is passionate about applying math and technical expertise to enhance game development. With experience as a Video Game QA Engineer at Keywords Studios, Rafał has a keen eye for detail. He is extremely passionate about Metroidvania games, and drawn to their complex level design and immersion.
Theo is an experienced Lead Artist with 4 years in graphic design and art direction, having worked in both agencies and corporate environments. His skill set spans graphic design, illustration, 3D art, as well as managing creative workflows and design systems. As a graduate of HAW Hamburg, Theo has honed his craft as a game artist through both projects and extensive experimentation. He is passionate about shaping the overall art direction, designing immersive environments, and fulfilling the diverse artistic needs of a project.
Shaping creativity since childhood, Kristina is a versatile trained 2D and 3D game artist, who finished 2 years of study as a Game Artist in Paderborn, Germany. She is experienced in storytelling and psychology, improving the understanding of the characters and the Players. She is a curious person with an interest in philosophy, history, and culture. She expresses her game development passion by continuously improving her skills with personal projects.
Michał is a renowned organist, musician, and composer. He graduated from the Intercollegiate Institute of Church Music at the Krzysztof Penderecki Academy of Music in Kraków. Specializing in organ improvisation, he has collaborated with the Kraków Philharmonic, Kraków Opera, and the National Brass Band in Lubin and has performed across Europe. Michał is an avid gamer in his free time and believes music is the heartbeat of a game, shaping its atmosphere and emotions.
Send us an email with your portfolio at [email protected].